v1.0OPEN BETA
Open beta is live. Walk the farm, meet other players in real time, chat with the villagers and customize your character. Thanks for being early.
v0.96
Re-encoded expansion teasers (crop + recolor + watermark) and removed source files to protect the brand. Added wallet icons to the connect menu.
v0.94
New start menu: enter a name, play as guest or connect a wallet inline (no more instant join). Added this update log.
v0.91
Fixed: bottom info bar was off-centre. Fixed: clouds popped in on load — now pre-placed and drifting slowly.
v0.88
Audio engine rewritten — fixed the doubled/glitchy music and balanced the volume down.
v0.85
Floating token-stats bar + social link in the top bar. Sky/clouds main screen.
v0.80
Realtime multiplayer presence server live. Other players now appear and move with name tags above them.
v0.73
Fixed depth sorting — you now correctly pass in front of and behind trees, houses and other players.
v0.68
Fixed: standing on flowers/bushes drew you behind them. Ground detail now sits under the player.
v0.64
World boundary added: hazard stripe + "area coming soon" beyond the map edge.
v0.59
Villager NPCs added — they wander, have name tags and chat with portrait dialogue boxes.
v0.55
Fenced animal paddock with cows and chickens. Trees and houses are now solid (no walking through).
v0.50
Map rescaled so buildings sit right next to the player. Added a village of cottages and denser scenery.
v0.44
Fixed: stray pixels bleeding into tree and house sprites from neighbouring frames.
v0.38
Wallet connect (MetaMask / Coinbase / Phantom) and holder tiers added.
v0.32
Mobile pass: separate touch HUD, joystick fixes and a re-laid-out button stack.
v0.27
HUD added: emote wheel, settings panel and a background music toggle.
v0.21
Character movement reworked: 8-direction walking and fixed the left-facing flip.
v0.16
Camera follow + world bounds. Premade tiled map integrated as the base world.
v0.11
Asset pipeline + sprite curation. Lots of sizing and placement bug fixes.
v0.06
VPS provisioned, SSL enabled and the domain went live.
v0.01
Project initialised, game engine set up, first prototype world.